Custom Rules

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Advantage/Disadvantage ±1

This mechanic uses the advantage/disadvantage system from D&D Next with one or two twists.

In order to recieve advantage, a player MUST have a total bonus of +2 or greater. The inverse is true for disadvantage. Bonuses or penalties of ±1 still add or remove 1 to or from attack rolls. Additionally, bonuses or penalties greater than ±2 add or remove a further 1 to/from associated scores.

I.E.:

1) Krunk has flanking on [goblin] (normally a +2 to hit) and, therefore, has advantage.

2) Thorin charges (+1) a bloodied enemy and has a +1 bonus to hit against bloodied foes (Tiefling) giving him a net +2 resulting in advantage.

3) Aellia has an attack power that grants her a +5 to hit. Instead of a +5 bonus, she recieves advantage and an additional +1 to hit.

Commendation Points

Commendation Points is a reward system I implemented at the start of my campaign to reward my players for behaviors I wanted to encourage. The original version of the system was set up so that once a player reached 8 commendation points they would be rewarded with a character specific minor magic item. I have chosen to modify this system using a modified version of the prestige point system used in DM Hewie’s campaign An Old Threat for a New World.

Prestige Points

Prestige Points are going to be a system of rechargeable points that can be gained by out of game contributions. Anything from creating a background for your character, to writing an adventure log, to other things that the DM deems worthy of a point. These points can either be used or permanently “burned” for various in game effects. Most things will earn you 1 prestige point, but it’s up to the DMs discretion to award more points for exemplary work.

There are 3 ways in which you can use your Prestige Points. You can be spend them during a game session for the bonuses listed under Prestige Point Uses, these points are not permanently used up, and will replenish each game session. You can also “burn” them for bonuses listed under Prestige Point Burns. However any points used in this manner will be permanently lost. Finally you can use them on Ability Prestige Point Burns to gain bonuses that will be permanent. However you can only purchase each Ability Prestige Point Burn once per character.
Prestige Point Uses

  • Bonus to a roll (before a roll)
    o + 2 Cost: 1
    o + 4 Cost: 3
    o + 6 Cost: 6
  • Reroll attack or damage
    o Cost: 1
  • Reroll skill check
    o Cost: 1
  • Move up one slot in initiative
    o Cost: 1
  • Reroll one death saving throw
    o Cost: 1
  • Gain an additional standard action
    o Cost: 6

Prestige Point Burns

  • Avoid being critically hit
    o Cost: 1
  • Avoid death
    o Cost: 3
  • Gain an additional standard action
    o Cost: 1
  • Gain +20 to next roll (not damage)
    o Cost: 1

Ability Prestige Point Burns

  • Gain permanent +1 luck bonus to any one skill
    o Cost: 2
  • Gain a magic item of player’s choice
    o Cost: 20

House Ruled Powder Weapons

*courtesy of amstein99

Powder Weapons all have an ammo capacity(number of attacks that can be made before loading) and load speed stat.

Weapon Ammo Cap. Damage Load Speed Special Prof. Range
Shotgun 2 1D10/1d4 Move Brutal:1 +2 Cls. Blst 5/8
Sawed-Off 2 1d12/1d4 Move Brutal:2 +1 Melee/Cls Blst 3
Rifle 4 1d10 Move High Crit +3 20/40
Drum Magazine Rifle 21 /3 round burst 1d8 (d6/2 rounds hit) Move Brutal 1 +3 10/20
Pistol(.22) 6 1D6 Move High Crit +3 10/20
Pistol(.45) 6 1D8 Move High Crit +2 15/30

The Speed Loader Feat can lower load times of weapons by one step.

Shotgun attack: Close blast 5 or 8 (One creature in blast); 1[W] + modifier damage to target and 1d4 damage to all creatures adjacent to main target also in the blast.

*My own addition(s)

Special ammunition

  • Rat Shot – pellet cartridge round for pistols – Close blast 5 (One creature in blast) 1wpn damage to target and 1/2 damage to all creatures adjacent to main target.
  • Solid Slug – Shotgun and Sawed-Off – Reduces target to one creature in blast and negates 2 points of damage resistance(any) at level 1 [4 at 11, 6 at 21]
  • Incendiary Rounds – available for all weapons – adds fire damage type to attacks made using this ammunition.

Switching ammunition types in combat is a normal reload speed if all rounds of current type are expended, one step higher if not.


DM’s Note: I will be happy to hear any constructive criticism (especially concerns about balance) and suggestions for other special ammo. types. {The phrase “This is stupid…” is not welcome here}